pub struct SeasonPlan {
pub new_lead: Option<String>,
pub release: Vec<Uuid>,
pub reason: Option<String>,
pub demote: Vec<Uuid>,
pub expire: Vec<Uuid>,
pub until: Option<NaiveDate>,
pub remove: Vec<Uuid>,
}Expand description
What run does, in this order.
Fields§
§new_lead: Option<String>Made a manager first (username; added as a member if need be).
release: Vec<Uuid>Members whose check-outs in the group are released.
reason: Option<String>The reason told to the holders and audited; needed for the check-outs of active members (10 to 500 characters).
demote: Vec<Uuid>Managers lowered to plain members.
expire: Vec<Uuid>Members whose “member until” is set to until (or cleared).
until: Option<NaiveDate>§remove: Vec<Uuid>Members removed from the group, last.
Trait Implementations§
Source§impl Clone for SeasonPlan
impl Clone for SeasonPlan
Source§impl Debug for SeasonPlan
impl Debug for SeasonPlan
Auto Trait Implementations§
impl Freeze for SeasonPlan
impl RefUnwindSafe for SeasonPlan
impl Send for SeasonPlan
impl Sync for SeasonPlan
impl Unpin for SeasonPlan
impl UnsafeUnpin for SeasonPlan
impl UnwindSafe for SeasonPlan
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