pub struct ReferencedName {
pub name: String,
pub instances: Option<i32>,
pub matches: Vec<FileMatch>,
}Expand description
A referenced file name and where TeamCraft has it.
Fields§
§name: String§instances: Option<i32>How often the referencing file places it, where its format tells
(SOLIDWORKS 2015+ and NX assemblies, see cadrefs::instance_counts;
0 = only instances excluded from the BOM); None = not known.
matches: Vec<FileMatch>Trait Implementations§
Source§impl Clone for ReferencedName
impl Clone for ReferencedName
Source§impl Debug for ReferencedName
impl Debug for ReferencedName
Auto Trait Implementations§
impl Freeze for ReferencedName
impl RefUnwindSafe for ReferencedName
impl Send for ReferencedName
impl Sync for ReferencedName
impl Unpin for ReferencedName
impl UnsafeUnpin for ReferencedName
impl UnwindSafe for ReferencedName
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
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Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
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Converts self into a Right variant of Either<Self, Self>
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impl<T> Pointable for T
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impl<T> PolicyExt for Twhere
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fn to_owned_obj(&self, data: FontData<'_>) -> U
Convert this type into
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