pub struct Branding {
pub display_name: Option<String>,
pub subtitle: String,
pub wide: Option<String>,
pub square: Option<String>,
pub wide_type: Option<String>,
pub square_type: Option<String>,
}Expand description
Which slots hold a custom logo, as the version token (first 12 hex digits
of the SHA-256) used to bust caches. None = the built-in logo.
Also the header texts an administrator may change.
Fields§
§display_name: Option<String>Header name set by an administrator; None = the configured instance
name (TEAMCRAFT_INSTANCE_NAME, default “TeamCraft”).
subtitle: StringText after the name in the header: “PLM” unless changed, may be empty.
wide: Option<String>§square: Option<String>§wide_type: Option<String>Content type of the wide logo (clients that build the image from bytes, such as the desktop app, need it: an untyped SVG is not shown).
square_type: Option<String>Content type of the square logo.
Implementations§
Trait Implementations§
impl Eq for Branding
impl StructuralPartialEq for Branding
Auto Trait Implementations§
impl Freeze for Branding
impl RefUnwindSafe for Branding
impl Send for Branding
impl Sync for Branding
impl Unpin for Branding
impl UnsafeUnpin for Branding
impl UnwindSafe for Branding
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